In order to either write cheats or use other console commands you first have to enable the debug console by adding the -cheatlaunch option to GalCiv's executable file.
Once done, open the console with the default tilde(~) key, the key can be changed in input options. If the console has opened, type help to see a full list of the commands. For information on specific commands type help <command>.
For example:help modcredits
- SYNOPSIS
- modcredits <amount>
- DESCRIPTION
- The modcredits command will modify the local player's credits by the value provided.
- PARAMETERS
- <amount> - numeric value to modify the credits by.
Minor Races which are 'assembled' as themes such as Star Trek (ready to use) & Super-Heroes, etc. GalCiv2TwilightMods 3. Galactic Civilizations, Galactic Civilizations: Altarian Prophecy, Galactic Civilizations Deluxe, Galactic Civilizations 2: Dread Lords, Galactic Civilizations 2 Gold, Galactic Civilizations 2: Dark. Mod - Beta Release Star Trek Federation faction style mod Posted on Tuesday, June 2, 2015 Release vB2 This is a Faction and ShipStyle mod for GalCiv 3 - that is, it adds a new custom set of ships and templates which you can use in place of any of the standard races, linked to a faction. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. Galciv 3: Crusade expansion aims to fix late-game grind. Samuel Horti. 4 years ago. 20 Galactic Civilizations III official site, the excellent space strategy game, has just received its biggest expansion yet.The Crusade expansion pack adds new factions, spies, and powerful individual citizens that can take starring roles in your colonies. Galactic Civilizations 3 is still in its modding infancy right now but as those empires keep on expanding more and more mods are going to invade. We welcome our benevolent modification overlords and hope to see the Steam Workshop bursting within a year. We’ll remain ever vigilant of new arrivals in this 4X soap opera of the stars.
All commands[edit | edit source]
You can also view this list extracted from EXE file(v1.6.1.3):
- modcredits <1000000000>
- modpop <amount>
- modcult <amount>
- modstat <amount>
- liststat <amount>
- colonize <all>
- createtraderesource <internal name> <tilex> <tiley>
- finish <next>
- event <internalname>
- unlock <internal name>
- destroy <object ID>
- fow <player index>
- killplayer <player index>
- force desync error
- ai <hold>
- dipstate <state> <player index> <player index>
- addmod <internal name>
- setgov <internal name>
- localplayer <player index>
- savelog <file>
- help <command>
- objectgfxconfig <option> <source> <output>
- resetlighting <scenename>
- spawn <shipdesignname> <ownerplayerindex>
- battle <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
- spawn <blueprintname> <ownerplayerindex>
- battle <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
- spawnfaction <factionname>
- run <textfilename>
- shortshipnames <scenename>
- allmercs <next>
- SYNOPSIS
- modcredits <amount>
- DESCRIPTION
- The modcredits command will modify the local player's credits by the value provided
- PARAMETERS
- <amount> - numeric value to modify the credits by
- SYNOPSIS
- modpop <amount>
- DESCRIPTION
- The modpop command will change the population of the colony on the currently selected planet
This works for any player's colony - PARAMETERS
- <amount> - numeric value to modify the population by
- SYNOPSIS
- modcult <amount>
- DESCRIPTION
- The modcult command will modify the local player's culture (ideology) points by the value provided
- PARAMETERS
- <amount> - numeric value to modify the culture (ideology) points by
- SYNOPSIS
- modstat <amount>
- DESCRIPTION
- The modstat command will set a specified stat value for the currently selected game object (or the local player, if none)
- PARAMETERS
- <statname> - Name of stat to change
Use liststat to see options - <amount> - Numeric value to set the stat to
- SYNOPSIS
- liststat <amount>
- DESCRIPTION
- The liststat command will list all stats that can be modified with modstat
- PARAMETERS
- None
- SYNOPSIS
- colonize <all>
- DESCRIPTION
- The colonize command will colonize the currently selected planet for the current local player
- PARAMETERS
- <all> - All uncolonized planets in the galaxy will become colonized
- SYNOPSIS
- createtraderesource <internal name> <tilex> <tiley>
- DESCRIPTION
- Creates the trade resource at tilex, tiley on currently selected planet
- PARAMETERS
- <resource> - The internal name of the resource to be created
- <tilex> - The x location on the planet
- <tiley> - The y location on the planet
- SYNOPSIS
- finish <next>
- DESCRIPTION
- The finish command can be used to complete production on items in the queue at the currently selected colony
If no parameters are given, all items in the queue are completed - PARAMETERS
- <next> - Specifying the optional paramater 'next' will cause only the next item in the queue to be completed
- SYNOPSIS
- event <internalname>
- DESCRIPTION
- Runs an arbitrary Galactic Event, or MegaEvent
- PARAMETERS
- <internalname> - The InternalName of the Event or MegaEvent
- SYNOPSIS
- unlock <internal name>
- DESCRIPTION
- The unlock command will unlock the specified tech for the local player
If no tech name is given, then all techs and culture traits will be unlocked - PARAMETERS
- <internal name> - An optional parameter to specify the internal name of the tech to unlock
- SYNOPSIS
- fastunlock
- DESCRIPTION
- A light weight unlock command that unlocks all the techs as quickly as possible
This does nothing else and takes no parameters - PARAMETERS
- None
- SYNOPSIS
- destroy <object ID>
- DESCRIPTION
- The destroy command will destroy the currently selected object if no object ID is provided
- PARAMETERS
- <object ID> - The ID of the object that should be destroyed
- SYNOPSIS
- fow <player index>
- DESCRIPTION
- The fow command will toggle the fog of war on and off
It can also select which player'sfog of war to show based on player index - PARAMETERS
- <player index> - The player index of whose fog of war should be displayed
- SYNOPSIS
- fowtrans
- DESCRIPTION
- The fowtrans command will toggle all objects on the map to be visible through the fog of war
- PARAMETERS
- None
- SYNOPSIS
- displayfow
- DESCRIPTION
- The displayfow command will print a ascii representation of the fog of war
- PARAMETERS
- None
- SYNOPSIS
- resources
- DESCRIPTION
- Toggles whether or not resources are required for building ships
It will also grant 1000 of every type of resource (to every player) It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns - PARAMETERS
- None
- SYNOPSIS
- killplayer <player index>
- DESCRIPTION
- The killplayer command will kill a player based on player index
Omitting the
player index will kill the local player - PARAMETERS
- <player index> - The player index that should be killed
- SYNOPSIS
- force desync error
- DESCRIPTION
- This command induces a desync error and associated logging
- PARAMETERS
- None
- SYNOPSIS
- ai <hold>
- DESCRIPTION
- This will toggle the local play to be AI and back
The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically - PARAMETERS
- <hold> - Prevent the AI from automaticaly ending the turn
Let the user press the turn button
- SYNOPSIS
- displayinfluence
- DESCRIPTION
- The displayinfluence command will print a ascii representation of the influence map
- PARAMETERS
- None
- SYNOPSIS
- dipstate <state> <player index> <player index>
- DESCRIPTION
- Sets the diplomacy state between two players
The players must be identified by their index ID
The player indices can be omitted in which case the state will be assigned between all players - PARAMETERS
- <state> - The diplomatic state to set
(Friendly, Foreign, Enemy, Trading)
<player index> - The player index of the first player - <player index> - The player index of the second player
This must be given if the first player index is given
- SYNOPSIS
- addmod <internal name>
- DESCRIPTION
- For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony
- PARAMETERS
- <internal name> - Internal name of the starbase module to add
- SYNOPSIS
- god
- DESCRIPTION
- Toggles the ability for the local player to control every player's empire
- PARAMETERS
- None
- SYNOPSIS
- fps
- DESCRIPTION
- Toggles the display framerate, draw call, and rendering info over the screen
- PARAMETERS
- None
- SYNOPSIS
- hideui
- DESCRIPTION
- The hideui command toggles UI visibility
- PARAMETERS
- None
- SYNOPSIS
- setgov <internal name>
- DESCRIPTION
- Sets the government def for the local player
Pass in an empty parameter to clear it - PARAMETERS
- <internal name> - Internal name of the government to assign to the player
- SYNOPSIS
- localplayer <player index>
- DESCRIPTION
- Changes the local player to be the specified player index
- PARAMETERS
- <player index> - The player index the local player will assume control of
- SYNOPSIS
- showmem
- DESCRIPTION
- The showmem command displays memory usage information
- PARAMETERS
- None
- SYNOPSIS
- assetreport
- DESCRIPTION
- The assetreport command creates an asset usage report in the directory %s
- PARAMETERS
- None
- SYNOPSIS
- savelog <file>
- DESCRIPTION
- The savelog command writes the current contents of the console log
If no file name is provided the contents will be written to %s by default - PARAMETERS
- <file> - Filename that the console log should be written to
The file is saved at %s
- SYNOPSIS
- turn
- DESCRIPTION
- Toggle if you are forced to deal with idle ships and colonies before ending the turn
- PARAMETERS
- None
- SYNOPSIS
- cam
- DESCRIPTION
- Prints position data for the camera
- PARAMETERS
- None
- SYNOPSIS
- gencompthumbs
- DESCRIPTION
- Generates thumbnails for ship components
- PARAMETERS
- None
- SYNOPSIS
- genconfigthumbs
- DESCRIPTION
- Generates thumbnails for all object gfx configs
- PARAMETERS
- <large> - An optional parameter to force generation of large thumbnails
- SYNOPSIS
- genleanmaps
- DESCRIPTION
- Generates lean maps for each texture set
- PARAMETERS
- None
- SYNOPSIS
- help <command>
- DESCRIPTION
- The help command shows a list of commands
- PARAMETERS
- <command> - Providing a command as a parameter shows additional information about that command
- SYNOPSIS
- clearlog
- DESCRIPTION
- The clearlog command clears the console log
- PARAMETERS
- None
- SYNOPSIS
- lighting
- DESCRIPTION
- Activates the lighting options in the main map screen
- PARAMETERS
- None
- SYNOPSIS
- range
- DESCRIPTION
- Toggles unlimited range for local player
- PARAMETERS
- None
- SYNOPSIS
- sectorlines
- DESCRIPTION
- The sectorlines command will toggle the rectangular sector lines on and off
NOTE: This is only available in DEBUG builds - PARAMETERS
- None
- SYNOPSIS
- showRallyPoints
- DESCRIPTION
- The showRallyPoints command will toggle the other player rally points on and off
NOTE: This is only available in DEBUG builds - PARAMETERS
- None
- SYNOPSIS
- cameralock
- DESCRIPTION
- Toggles the camera tilt lock on/off
- PARAMETERS
- None
- SYNOPSIS
- objectgfxconfig <option> <source> <output>
- DESCRIPTION
- Generates a objectgfxconfig binary file by placing the specified model at the origin
- PARAMETERS
- <option> - must be: dir
- <source> - source is the source directory where FBX files are located (do not include the final back-slash)
- <output> - output file name (only required if option is file)
- SYNOPSIS
- resetlighting <scenename>
- DESCRIPTION
- Resets specified scene to original lighting settings in xml
- PARAMETERS
- <scenename> - must be one of the following:
mainmap
- main map scene
- SYNOPSIS
- smoothinfluencelines
- DESCRIPTION
- Toggles whether the influence lines are smooth or curvy
- SYNOPSIS
- convertconfigs
- DESCRIPTION
- Saves loaded object gfx configs with the current version
- SYNOPSIS
- upprime
- DESCRIPTION
- Primes the United Planets, so you don't have to meet half of the other factions
- SYNOPSIS
- upmeeting
- DESCRIPTION
- Immediately opens a United Planets meeting once you close the debug console
- SYNOPSIS
- soak
- DESCRIPTION
- Calls several commands that are useful for soak testing
- SYNOPSIS
- spawn <shipdesignname> <ownerplayerindex>
- DESCRIPTION
- Creates several ships of specified type (and with specified owner) in the tiles around the selected ship
- PARAMETERS
- <shipdesignname> - Ship design name of the ship to spawn
- <ownerplayerindex> - The player index of the player who will own the new ships
- SYNOPSIS
- battle <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
- DESCRIPTION
- Creates several ships of specified type (and with specified owners) in the tiles around the selected ship
- PARAMETERS
- <shipdesignname> - Ship design name of the ship to spawn
- <ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)
- SYNOPSIS
- spawn <blueprintname> <ownerplayerindex>
- DESCRIPTION
- Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship
- PARAMETERS
- <blueprintname>
- Blueprint name of the ship to spawn - <ownerplayerindex> - The player index of the player who will own the new ships
- SYNOPSIS
- battle <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
- DESCRIPTION
- Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship
- PARAMETERS
- <blueprintname> - Blueprint name of the ship to spawn
- <ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)
Galactic Civilizations 3 Star Trek Mods
- SYNOPSIS
- spawnfaction <factionname>
- DESCRIPTION
- Creates a new faction
- PARAMETERS
- <factionname> - Name of faction
- <starting population> - Starting population of planet, if 0 then no planet
- <planet class> - Class of starting planet, if any
- <starting ship factor>- (Optional) Multiplier for starting ships/shipyard, multiplied by #habitable planets
- SYNOPSIS
- assassination
- DESCRIPTION
- Causes an assassination between player and faction with closest relation not on same team
- SYNOPSIS
- spawnartifact
- DESCRIPTION
- Creates a new artifact (and awards it to the weakest player)
- PARAMETERS
- SYNOPSIS
- spawnanoamly
- DESCRIPTION
- Creates a random new anomaly in a random location
- PARAMETERS
- <count> - Number to create, defaults to 1
- <name> - Specific anomaly (OR anomaly group) def to use, otherwise random
- SYNOPSIS
- convertdeadplanet
- DESCRIPTION
- Converts a random dead planet to be usable
- PARAMETERS
- <class> - Planet class to convert dead planet to, defaults to 10
- <count> - Number of planets to convert
- SYNOPSIS
- convertdeadplanettothulium
- DESCRIPTION
- Converts N random dead planet(s) into a Thulium resource(s)
<count> - Number to convert, defaults to 1
- SYNOPSIS
- convertasteroidstodurantium
- DESCRIPTION
- Converts N random asteroid(s) into a Durantium resource(s)
<count> - Number to convert, defaults to 1
- SYNOPSIS
- convertgasgianttopromethion
- DESCRIPTION
- Converts N random Gas Giant(s) into a Promethion resource(s)
<count> - Number to convert, defaults to 1
- SYNOPSIS
- spawnelerium
- DESCRIPTION
- Spawns an Elerium resource in a random empty location (in a nebula)
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- spawnrelic
- DESCRIPTION
- Spawns a Relic resource in a random empty location
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- spawnantimatter
- DESCRIPTION
- Spawns an Antimatter resource in a random empty location (around a black hole)
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- grantrandomtechtoall
- DESCRIPTION
- Determines a random tech that all players don't have and gives it to them
Civ 4 Star Trek Mod
- SYNOPSIS
- sounds
- DESCRIPTION
- Prints a list of all sound instances, as reported by Miles Sound System
- SYNOPSIS
- stopsounds
- DESCRIPTION
- Stops all sound instances in Miles Sound System
Use to kill leaked SFX loops
- SYNOPSIS
- hotkeys
- DESCRIPTION
- Toggles whether cheat hot keys are enabled
- SYNOPSIS
- battlesync
- DESCRIPTION
- Toggles whether battle viewer is in synch-mode
- SYNOPSIS
- battlepaths
- DESCRIPTION
- Toggles whether battle viewer displays the ship paths
- SYNOPSIS
- run <textfilename>
- DESCRIPTION
- Runs the commands specified in the file: textfilename
- SYNOPSIS
- info
- DESCRIPTION
- Prints debugging information about the selected target
Galactic Civilizations 3 Star Trek Mod
- SYNOPSIS
- debugcinecam
- DESCRIPTION
- Toggles cinematic camera selector in battle viewer window
- SYNOPSIS
- shortshipnames <scenename>
- DESCRIPTION
- When on, saved ship designs do not append a unique ID onto their internal name
Be aware this means files can be overwritten
- SYNOPSIS
- enableheapasserts
- DESCRIPTION
- Disables asserts for the scene node pools when they run out of nodes and use the heap
- SYNOPSIS
- wingame
- DESCRIPTION
- Kills all players except for the local player
Game will end
- SYNOPSIS
- losegame
- DESCRIPTION
- Kills the local player
Game will end
- SYNOPSIS
- allmercs <next>
- DESCRIPTION
- Makes all mercenaries available for purchase
- SYNOPSIS
- resetmercs
- DESCRIPTION
- Any mercenaries that were purchased already will be purchasable again
- SYNOPSIS
- test
- DESCRIPTION
- Developer only command
Go away